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Fogbound Forest

This is a jungle scene I created using a full USD-based workflow in Houdini.
I handled the scattering, lighting, lookdev, and layout assembly in Houdini, while the set-dressing was done in Blender and Nuke to refine the composition and visual balance.
I completed this project over 5 days after office hours, pushing myself to learn new tools and improve my environment workflow. I also used my custom-built scattering tool inside Houdini to scatter plants, trees, and vegetation procedurally across the terrain.
Plant varieties and forest trunks from Quixel Megascans, Additional trees and foliage from Maxtrees

Software: Houdini (USD), Arnold, Nuke

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